Week Six
For week five, I went back to study the UX design of the define phase.
Storyboards
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Existing experience (for define phase)
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Planned experience
What to include:
The user
The goal
The pains and blockers
The location
Supporting roles (people who may influence or interact with the hero)
Steps:
Broad Stokes
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Beginning/challenge/end
Fill in the Blanks
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Put enough steps (Decision making)
Critique
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Find out moments in the story that is lack of clear motivation
The product we create
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Low fidelity storyboard, can easily be manipulated
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Simple, fast visual, but complete story
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Customer Journey Maps
Diagram shows the key stages of the user’s behavior during each of the stages while completing the task.
What should be included:
Capture and categorize: Shows their feeling, and the channels they use at each stage
Align: easy to share research and align team members about current situation
Opportunity Identification: identity where the users are poorly served, providing the opportunities for improvements
Prototype tool: create a map and look for gaps in the experience within the team and through customer feedback
How: Using the Simple Product Model
Awareness: user is aware of the existence of the product
Consideration: put user in the market with potential solutions
Validation: further validation to feel secure about the choice (in reality, coming from the form of social support)
Acquire: the process to go through to get a thing (UX team help business reduce dropout during the check out phase)
Use: easy and enjoyable to use
Support: how to deal with users when something goes wrong
Advocate: customer advocacy, word of mouth (user becomes the advocators of the product)
Work out who are the people involved in the journey
Emotional Journey