Week Thirteen
For Week Thirteen, I learned the Unit 6 Aesthetics and Interfaces in DesignLab
How visuals influence the user
first impression
how attraction affects perception
Basic design elements: color/typography/whitespace(negative space)
iconic elements: icons/buttons/navigation items - communicate a message to the user
content: why the user is using the application site
texture and decoration: extra visuals (dividers/patterns/images)
cognition
other elements that either distract or help understand the content
association
linking to the other similar apps
design patterns
affect
if something is more aesthetically pleasing, it will be perceived as more usable
eliciting trust through visual design
subjectivity, taste, and expectations
changing the interface -> change expectations
Visuals -> matching service
Aesthetic Conventions
-Skeuomorphism -> stimulating real world objects (declined)
-Flat Design (depth/detail) (lack of interaction)
-Somewhere in between (semi-falt/flat 2.0)
Platform conventions
HIG - human interface guidelines
Google‘s material design
Building a visual language
(design system style guoid)
Airbnb / IBM / Atlassian
button: color/typography/iconography