Week Seven
For week Six, I learned the First Chapter of UI design in DesignLab
User Interface (digital)
Graphical User Interface:
Wireframes/Interface/Mockup/Prototype
Contents - information to users
Components - visuals and design patterns to present information
Tasks - user commands
Principles of Interface Design - set out by Don Norman
-
Visibility (visibility guiding user behavior / visibility multiplied when the element is repeated
-
Feedback (give user the acknowledge of the action they take)
-
Constraints (restriction to the range of available interaction options)
-
Mapping (control for a function have a clear intuitive relationship to the function itself)
-
Consistency (similar functions - look similar)
-
Affordance (appearance - indicates usage)
Gestalt Principles in UI design:
-
Proximity
-
Similarity
-
Continuity
-
Closure = users tend to complete incomplete shapes
-
Symmetry
-
Figure/Ground (Create visual hierarchy)
-
Common fate (separate elements moving together, moving at a similar way being related)
Usability Principles
-
Learnability
-
Error prevention and error forgiveness (invalid email address- tell users something needs to fix)
-
Efficiency
-
Memorability (drawing on established design patterns)
-
Satisfaction