Week Two
For week one, I am studying the basic process of the UX design from DesignLab. https://trydesignlab.com/course/units/
Below are my notes for studying the process.
Product:created object
used to alleviating problems and creating gains
Physical Object - serves system
Digital Product - application site used to solve problems
Needs:
Tangible: warm. How well the product solves a problem
Intangible: social status. How the product solves the problem
better understand our users’ need (intangible needs) -> research
user-centered design:needs, wants, and goals of customers
product development process (always involve user)
customer validation:problem, research target audience
problem validation: extent of the problem, what other products used to solve it (field observation/customer interviews)
concept validation: storyboards, landing pages, paid ads
【UX research finishes】
experience validation:sketching, wireframing, interactive prototypes
technical validation: user testing, live analytics
Background research:
collect existing internal knowledge
stakeholder interviews
analytics review: a view of what users do and why they do. view of what happens when people use an existing product
support issues log: pain points of an existing product
competitor review: look for alternative approach they have in creating a user experience. compare product offerings
existing product expert review: starting point for reviewing a product
-> mood board
collage of items
for UX: interface design patterns, page layout, visual design example
User Research:
in-depth interviews
contextual inquiry: observations (time/resource intensive)
job shadowing: visiting a participant in their workplace
diary studies: keep a dairy of their actions and experiences
card sorting: get users to sort a series of cards, to find the patterns of how users find content
open card sorting: sort card into groups without pre-established groupings
closed card sorting
usability testing existing products
-> user goals and behavior pattern trends
personas
conduct research
identify the behavioural variables
cluster the behavior
identity trends
create a persona for each of the trends
prioritise personas
tell stories, create scenarios
create persona documentation
user journeys
the process that a user goes through a normal workflow
text flow mapping
context scenarios: trigger point of using the product, relevant emotions and mindset
map the steps user goes through
->
scenarios
user journey map
sketchboards
problem statement & design challenges
collaborative design workshops
whiteboard sketching
->
user journey sketch board
Design thinking
Empathy: for users, understand users’ mindset
Prototyping:evaluative process, gather user feedback and insights